Bansan: Rasa-Rasa Pasar
Other/Games
Bansan (萬山, meaning ‘local wet market’ in the Northern Peninsular Hokkien dialect) is a board game inspired by the multisensory experience of a bustling Malaysian market. In Bansan, players are market vendors who juggle multiple roles—deal with wholesalers and customers, buy and sell ingredients, cook and serve authentic Malaysian food—“bao ka liao”! Navigate the intricate relationships of a local market as you interact with fellow vendors, customers, wholesalers, and municipal council officers. Taste the chaos and excitement of a pasar as festivals, government policies, and other events come into play!
Game design by Goh Choon Ean
Art direction and illustration by Charis Loke
Content research by Ooi Win Wen and Chen Yoke Pin
How to Play
The gameplay follows the flow of produce in a Malaysian wet market. You obtain goods from wholesalers to stock your stalls, buy produce to cook and sell local dishes, and manage the waste generated in the market from your activities.
On your turn, you choose a number of actions in order to optimise how much income you make. The vendor who generates the most money at the end of the game wins. Fellow vendors as well as 40 Malaysian-flavoured events and 54 recipes make a different game experience each time and can either help or disrupt your strategies of becoming the best Bos Bansan!
Official Launch & Board Game Play Session
In conjunction with the board game launch, we invite the public to join open play sessions at Chowrasta Market which inspired the board game design.
Date: 15 July 2023 (Saturday)
Time: 1.00pm – 4.00pm
Venue: Chowrasta Market
Bansan: Rasa-Rasa Pasar Experiential Programme
In addition to exploring various aspects of local markets through gameplay, there will be group play sessions along with a three-hour market exploration activity for participants aged 15 and above to familiarise with our local markets. Through this activity, you will interact with and interview market vendors and customers, and create stories about the people, food and practices at the local markets. At the end of the programme, you are able to design your very own Bansan cards and share your collected stories with friends and family.
Date: 15 July 2023 (Saturday)
Time: 9.00am – 12.00pm
Venue: Chowrasta Market
Date: 16 July 2023 (Sunday)
Time: 9.00am – 12:00pm
Venue: Seberang Jaya Market
Date: 18 July 2023 (Tuesday)
Time: 9.00am – 12.00pm
Venue: Air Itam Market
Registration limited seats available; open to participants aged 15 and above:
https://bit.ly/BANSAN-RasaRasaPasar
For more info about the BANSAN board game, please visit us at https://www.arts-ed.my/bansan.
Art Direction
Bansan combines digital illustration and printmaking in its vibrant visuals, evoking the myriad shapes and hues of a pasar. To layer in a feel of pasar things and textures, Charis Loke, the artist, collected discarded produce and waste materials from several markets. Using gel plate printing with lino ink, she recorded silhouettes and impressions of these objects: cardboard, chicken wings, fish tails, fruit wrappers, noodles, and more. These prints became patterns and backgrounds in Produce and Stall cards and are also found in the box inlays. Other game components include Event cards that resemble old calendar pages and player screens designed as Wallets used by different market characters.
Charis says: “Being quite burned out with digital illustration for commercial work, I needed to make the process fun, tactile, and exploratory. Gel plate printing ticks all those boxes. And it’s another reason to spend more time at the pasar! Experimenting, I ended up with serendipitous textures and visual results… Apologies to my teammates for the fish and chicken aromas permeating their living room as I worked.”
Logo and Fonts
The Bansan logotype draws inspiration from the handwritten letters of the market vendors. Due to the fast-paced environment, price menus are often quickly written on PVC or cardboard with markers, resulting in unrefined and irregular letters. Inspired by Charis’s approach of using produce to ‘print’ the illustration, we utilised different ingredients from the board game’s produce categories to ‘write’ each letter. To achieve the desired effect of a thick marker pen stroke, we fashioned a brush from coconut husk and even trimmed some produce (such as okra, tofu puff, and cinnamon stick) into square-tipped shapes. Okra lettering was then expanded and digitised into a functional typeface, to be applied as a display title font for the Market Stalls and Produce Cards. Bansan logotype & Okra font are designed by @hrftype (Sueh Li and Louie Lee)
Links
Facebook – https://www.facebook.com/bansanboardgame
Instagram – https://www.instagram.com/bansanboardgame/
Pre-order info and updates on Bansan
https://www.arts-ed.my/bansan
Team
Goh Choon Ean
Alongside thirty-odd years of conceptualising, capturing, and creating still and moving images, Choon Ean has channelled her efforts into supporting arts and culture in Malaysia. This includes providing audio-visual documentation, programming arts education workshops, building pipe structures, and designing culture-based tabletop games. Her first published board game was Kaki Lima (2019), which features her photographs of George Town’s five-foot ways in the game’s visual design. She currently runs the LUMA studio in Penang and serves as a committee member of Arts-ED, where she enjoys working with the Projek Bansan team to release her next board game themed after local markets.
Charis Loke
Charis tells thoughtful visual stories. She’s drawn comics, maps, games (Kaki Lima) and sketched at protests, civil society workshops, and a glacier. Formerly the Comics Editor and Illustrations Editor at New Naratif, she commissioned and art-directed over 85 artists from Southeast Asia and the diasporas. At Arts-ED Penang, she designed and facilitated heritage education programmes for youth, including ergonomics and waste management explorations at Chowrasta Market. She was an artist-in-residence at Rimbun Dahan in 2019. Charis now curates community storytelling projects and illustrates speculative fiction novels. She recently completed an MA in Visual Sociology at Goldsmiths, using drawing and mapping as research methods.
Chen Yoke Pin
Chen Yoke Pin is currently the Senior Manager for Arts-ED, a non-profit organisation (NPO) based in Penang, Malaysia, specialising in innovative community-based arts and culture education. For over 18 years, she has been producing, coordinating and facilitating community-based projects using creative and educational approaches, primarily for young people in different localities such as George Town, Balik Pulau, Seberang Jaya, etc. She works with artists of various disciplines, educationists, and cultural workers to develop programmes grounded in the community. This includes creative arts programme development, training of creative practitioners, public consultancy projects and cultural mapping research. She has been involved in various dimensions of projects relating to local markets, encompassing developing education programmes for young people, engaging market vendors for a better waste management system and cultural mapping to document the unique cultural assets of the market.
Ooi Win Wen
Win Wen conducts social research and works with artists, cultural workers, and school teachers to design and facilitate arts and culture education programmes, including using local markets as learning sites for youth to explore how social identities affect people’s lived experiences through dialogue and tabletop game design. For launching Kaki Lima, she researched and created content for a social media campaign as well as facilitated public play sessions around Penang. She has also conducted independent and collaborative research in Penang and the U.S. on market privatisation, community-based learning, and multi-stakeholder engagement in schools.
Stephanie Kee
Stephanie spends her days connecting the dots – activating communities and creating collaborations. Her experience spans from designing capacity-building programmes for creative practitioners to coordinating community-based programmes. She also freelances as a writer and creative content developer for arts organisations. Currently, she works with a social enterprise devoted to inspiring people and sharing social innovations to live a more sustainable life, where she manages a mentorship programme for Malaysian game developers to create video games with social impact by bringing awareness to issues of social importance.
Official Launch & Board Game Play Session
Date:
15 July 2023
Time:
1.00pm - 4.00pm
Venue:
Chowrasta Market
Bansan: Rasa-Rasa Pasar Experiential Programme
Date:
15 July 2023
Time:
9.00am - 12.00pm
Venue:
Chowrasta Market
Date:
16 July 2023
Time:
9.00am - 12.00pm
Venue:
Seberang Jaya Market
Date:
18 July 2023
Time:
9.00am - 12.00pm
Venue:
Air Itam Market